Overload grenades and seekers launch an all-out assault on the target’s sensory spectrum. This attack includes blinding by intense flashing light, a deafening thunderclap followed by intense ultrasonic screaming, nausea-inducing malodorants, and infrasonic frequencies that can trigger unpleasant emotional responses (anxiety, uneasiness, extreme sorrow, nervous feelings of revulsion or fear). For an extra kick, overloads are also packed with “stingballs” — rubber pellets that inflict pain when detonated near an underarmored target. Anyone caught in the base 10-meter blast radius must make a SOM + WIL Test. If they fail, they must immediately leave the area of effect. If they fail with an MoF of 30+, they are incapacitated for 3 Action Turns with disorientation and/or vomiting, after which they must roll again. Overload munitions remain in effect for 1 full minute. Anyone in the area of effect suffers a -30 action modifier, which reduces by 10 per Action Turn after they leave the area. Additionally, anyone facing the direction of the overload round suffers a -10 glare modifier (neutralized by anti-glare systems).
Type:
Weapons: Grenades
Cost:
Moderate Navigation
recent posts
-
newby riastradh3 days 20 hours ago
mesh feeds
- Time-Lapse Video of Incredible Annular Solar Eclipse
- New NASA App 2.0 Released For iPhone, iPod Touch
- Watch Live: Annular Solar Eclipse Creates Ring of Fire
- Space Double-Feature Weekend: SpaceX Launch and Solar Eclipse
- Could a 21st Century USS Enterprise Really Fly?
- Spaceflight Experts Weigh In on Upcoming SpaceX Launch
- Craig Venter Wants to Solve the World’s Energy Crisis

