I'm not sure if this is where this post should go here or somewhere else... here's hoping.
I've become interested in starting up an Eclipse Phase Mush. I've got a computer that should handle the mush stuff, though I'll need someone to walk me through getting everything on it setup (linux is the only thing that will run TinyMUSH, I've been told, and I'm not all that up to speed making it work).
Additionally, I'll need some people who are able coders. Theme and story I can handle. Code that's in place, I can also do in a staffly-manner (if there are +help files). But making the code? That's the kicker.
I've got an ad asking for coders on Gateway mush (or I used to, and will soon again), but replies have been scarce. Any help from people out there would be awesome.
Thanks!

It might actually work for your needs.

Setting up a good mush is pretty hard - I used to work one called CthulhuMud which has since moved into other hands. So really my question to you is this - are you leaning towards the Mud side (where the combat system etc is driven by the program) or more towards the Mush side (where you're on freeform RP, rolls unneeded)?
Some key points of advice:
1) Get it started. As fast as you can. With minimal rooms and rules if you have to. Do. Not. Let. Perfection. Stop. You. (cause it will). Even if you have ten rooms and 3 classes - launch it. Let your initial batch of players become builders and help you expand from there.
2) But don't let your builders run the shop. Someone needs to be in the lead position, and lead by being in front of the pack not directing from behind - you're signing up for a big piece of work here.
3) Elevate the sane. Builders are awesome, even the crazy ones (prune the unproductive once). But a crazy admin is not awesome in any way shape or form. You want to pick up administrative staff that are mature, sane, reasonable and tactful. You might already know this part of things - but online egomania is... a thing. Be alert for it.
I've been kicking around the idea of a MUD with a friend of mine, but honestly haven't had the time to run it, promote it or build it. However, it occurs to me... I may have some backend code for you to look at. Written in C - very clean code without the remnants of years of semi-competent development work. Some minimal reactive AI, and - the real kicker - MySQL database for storage. Which means you could build a a front end system to update the DB on the fly. Lemme go find some of my old CM notes, if nothing else it might be be good design to consider.
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