ID-10-Terror: Claim Jumpers

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ID-10-Terror: Claim Jumpers

ID-10-Terror is a small habitat, the hollowed out remains of a mined out asteroid, set on end and spun gently. ID-10, aka "I.T.", is an independent and very minor hub - little more than a drop off point for tradegoods and a re-broadcast station for signals to other sections of the Rim.

I.T. has a handful of bars, one shipping depot, one temporary housing facility - aka hotel, and a minor shopping scene. It is a near zero-G environment for most of it's quarters. It is also solidly blue-collar, with most of the community working in nearby mining finds or servicing equipment or travelers.

I.T. is also home to a relatively active mesh community, as a number of relatives of local miners are infomorphs awaiting re-sleeving and have made a bit of a home out of the re-broadcast station. Mostly they monitor transmissions, filter out the good shows, and make sure important messages such as distress signals from any of the more remote mining stations and the like, get routed to the right people in the right locations.

Please post for me a rough idea of where you are most likely to be found within this sleepy little place: port, bar, hotel, or elsewhere...

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Re: ID-10-Terror: Claim Jumpers

Dr. Merrik is spending his time divided between trying to improve the food processors to get a good satisfying brown miso and helping to upgrade the comm array with greater processing space for the station's infolife inhabitants.

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Re: ID-10-Terror: Claim Jumpers

Rado´s been visiting this old rock for several times in the past to meet a shadowy informant figure to talk business, but the man did not arrive this time as scheduled. Still wondering what might have happened Rado booked a hole of a room in a "hotel" and spends his time in one of the bars mostly, waiting for his appointment.

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Petia awakens and shivers some as all of the many pieces come together. Quickly and with practiced ease brings all the members of the swarm together and leaves the body bank.

"Well delayed or not I'm here." muttering some and walking toward the hotel.

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Re: ID-10-Terror: Claim Jumpers

Owain has been spending a modicum of his time between the hotel and the bar during the past few weeks, nearly a month now, that he's been on this rock. Initially folks are unsure of Owain, but that's mainly due to his walking around in a Remade, as folks have noticed his rather focused looks and uncannily nimble fingers.

He's done a few freelance efforts since arriving on ID-10, mostly low-key and below the radar, but his fees have been fair and he's known to help folks out, from to time time, as well.

Currently, Owain has been doing some friendly gambling, winning as often as losing. He's been putting out feelers, hoping to find himself a solid crew to work with, since his recent issues elsewhere have left him without a team.

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Ooc:
Ok - looks like you four are the starters we have so far. Other players can slip in as they can while I get you guys rolling.

[Dr. Merrick]
As it turns out, upgrading a comm array is far easier than getting good 'fake' miso. And as often mentioned by other chefs on the mesh net, the fake stuff wouldn't have the health benefits of a good bacto-flora dose anyway. Not that that would stop your efforts.

As you are working on new comm configurations, a blinking green light appears on your screens - indicating one of the stations infomorph population is trying to get your attention for a non-work reason. Opening the private comm, you find the message is from "Rene", one of the more excitable and eager members of the comm-array's population.

You have Got to see this!! @2:22

A video footage follows shortly thereafter. The footage is from an external station camera and timestamped within the last three hours. It is focused out towards the curature of the Belt. This camera is used to monitor movements, and watch for visitors from more remote areas of the Belt. Mostly it shows darkness and the occasional small meterorite flating through on a faster orbit. Today is much the same as any other day - save for at 2:22 minutes into the section you've had highlighted for you by Rene: There's a flash of light in the lower right hand corner of the view.

As you watch, the light bounces erratically for the next five minutes, flickering in and out of view but increasing in size at a relatively fast rate approaching the camera. At about 7:56, the light comes into closer focus and you finally get a glimpse of what it is. There is a loose maneuvering thruster. Judging from the trail it is leaving, one that is damaged and/or nearly out of fuel. This is unusual to begin with - thrusters don't just fall off of ships that often - but this one is quite literally being ridden by a siltheroid morph. The morph is coiled around the thruster and seems to be turning the engine on and off to control its direction and speed - traveling roughly in the direction of the station.

As the improvised open-vacuum 'ship' passed out of camera view, you get a close enough frame of the slitheroid to make out the battered outer plating of the morph. Whoever this is, judging from the scars on the morphs form, and the recent signs of fire exposure - has seen some serious action in the recent past. Around its neck is a necklace made of some sort of thick cable from which dangles a rather grisly set of 5 neck vertebrae of a humanoid size and shape, with visible cortical stacks protruding from the bone. Judging from the splatter across the morph - recently 'retrieved' from previous owners.

Rene follows up this video with another message: I just checked station logs - we got a slithery in dock about an hour ago. Whatcha think are the odds it's the same guy??

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Merrik glances over the display instructing his muse to start working on the vid to get a better ID on the slithertype and any identifying markers to give him a better idea the model or make.

Then he opens a com-channel to the dockmaster to check to see if indeed it was the same slithery that came on board and if it is okay and its companions are getting re-instated safely, trying to think of what else could be done on his end to help with any possible further rescues if anyone was left behind.

If unanswered he'll start to work on the vid himself to try and calculate and backtrack the trajectory of the improvised shift taking into account gravity effects and probable fuel supply of the thruster to figure out where the wreck is.

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Meanwhile at the hotel, The Rabbit Hole, the place is business as usual. The hotel is really just a series of excavated alcoves from mining tunnels, which have been shaped to more pleasing slightly rounded boxes. The rooms are minimally decorated and wired into the habitats systems. There is a more decorated and much more comfortable lobby area adjacent to a fairly decent bar done up in fake wood and carved stone. This is where the wireless connections for the hotel are strongest and the fake coffee is free. The alcohol is not, but the bartender is a cute and bubbly blond - so it balances out.

[Rado]
Your informant is most likely to approach in the lobby or bar, so it's been a fairly comfortable wait at least. While you wait, the bartender is attentive - and quite willing to chat you up to avoid the three at the bar.

Ooc:
I presume you're waiting for Petia, but I could be off on that - if so let me know.

[Petia]
The Rabbit Hole's bar is the usual meeting place. It's a fairly common stop over point for travelers through, and in a habitat this small - one of the only places where two out-of-towners would blend a little.

As you step through the doorway into the hotel, you almost get run over by someone coming in immediately after you. Either this individual didn't see you or was in a serious rush.

A murmured "Sorry - " was offered as apology, and you see a rather battered slitheroid morph making his way to the hotel desk. The voice synthesizer was male, and the tone exhausted. In passing, you notice the signs of fire and scorching along his back - and splatters of now brown crusted material across his upper torso. You also see the necklace of vertebrae strung on an industrial cable - each with a cortical stack barely visible. A little bit of gore is still wrapped around the cable, though it has dried now to a stiffened curl.

He goes directly to the desk, clearly looking for the clerk to reserve a room.

[Rado, Petia, Owain]
The bar in the hotel is comfortable and not over crowded at this time of night. At the moment there is a loose collection of crew from one of the passing supply ships settled in a loose collection at the edges of the bar. Some of the crew are playing cards, another two are in the corner talking and occasionally giggling at each other, and a last is settled in before a holo-display of a fire - watching it, or something on the back of her own eyeballs.

Bellied up at the bar are a trio of miners from one of the asteroids further out in the Belt. From their conversation with each other, they're here to pick up some machines parts that have been on order. From their conversation with the bartender - they're competing to see who can pick her up as well.

And lastly, over in the corner opposite the bar is a small group of relatively young and relatively loud individuals. They seem to be debating the relative merits of synthesized drumming vs. live - and wither or not someone named 'Candy' should be allowed to sing lead or if they would be better off recruiting a tone-deaf cat in heat.

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Petia looks around sensors checking the area around looking for Rado.

"Well this is the meeting place. "

Petia activates a hologram giving the swarminoid a more defined 'face' and moving out of the way as to not get truely boweled over instead of just bumped into.

Petia also wonders about the slitheroid. "Seems that one and friends have had a rough time.. Hope they get resleeved I'd sure hate to be carried around as part of some grotesque necklace." Thinking the cortical stacks to be friends or such of the slitheroid.

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Re: ID-10-Terror: Claim Jumpers

Ooc:
I adore how both characters who've seen this guy so far have come to the same conclusion about his necklace. Either I'm doing a really good job of conveying his emotional state - or you guys are just awesome about not jumping to conclusions. Smile

I'm going to give our last two players a bit of time to make their way into the thread, but please feel free to RP your meet with each other.

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Re: ID-10-Terror: Claim Jumpers

[OOC] So sorry for holding this up guys. Real life can be a pain sometimes. Anyway.....]

[OOC] Bastlynn, I figure I'm here on a stop-off meandering back towards the inner system. On my travels I've been making contacts with outer system Automonists and any Argonauts I have met (investments too where I've found anything worthwhile). IT is a stop that should be relatively low key for me.

Xu Yao is currently stopping at the hotel.

[OOC] Ok it's only 8 words so far, but I'm in! Smile

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Ooc:
It's a start! Smile It's not like RL hasn't been kicking my butt too Smile

[Xu]

Xu found the check in process fairly boring as such things go. The hotel prices run a little high, but given the low traffic of the area - it's only to be expected. You were warned by the clerk, that some of the rooms further in the back have a weak or non-existent wireless signal if you close the door. The mined out chambers in those areas have a relatively high ferrous content in the left over stone, no one felt like mining them out - but it did leave some odd 'dead areas' in the hotel and they haven't set up repeaters down all the hallways. Otherwise, the bar and lobby is as described.

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[OOC= Sorry for the Delay, but the term just started this week and I'm covering for my publisher while he is on his honeymoon. *chuckles* Talk about timeing.]

[IC]

Owain is off to the side, taking up a cozy spot in the bar where his oddly dexterous fingers are flickering across the screen of a slim formfactor with a touch screen. Deep in though, Owain seems to be doing personal reading or research in a manner that fits his desire, even if its not as efficient as it would be for some.

Although he is by himself, at the moment, Owain doesn't seem to reject the presence of others, although some seem to avoid him due to his uncanny presence, and that might be inviting to some.

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Dr. Merrik comes into the bar still tapping in the air, partly watching where he's going and partly letting his navigation programs do the watching, looking for the slitheroid to try and figure out what is going on and what can be done.

From his poking about the station cams it seems that the slitheroid checked in before getting his friends to medical for resleaving or at least to start getting them into infomorphs. Not that it matters too much but the Dr. finds it a little odd. On the other thought glands do set priorities differently than those who don't have them something they never quite got worked out to Merrik's taste.

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[Merrik]

Ooc:
Please remember to include your rolls on actions. This one was fairly simple to work out reasonably, but it's worth remembering for the future.

While the security systems aren't exactly open to casual perusal within the system. But the local infomorph servicing sensors, and a bit of judicious chatter with the dock master and other locals, quickly brings Merrick to the conclusion that when this individual arrived he headed towards the Rabbit Hole.

The Rabbit Hole is the only location on this rock to procure temporary housing, and shares space with one of the better bars serving travelers and locals. At this time of day it shouldn't be terribly busy. As for his reasons for going to the bar and not to the habitat medical service - you'd have to ask him yourself.

[Petia, Rado]
The bar is one of the regular meetup locations, and the bar commands a full view of the lobby (and some nights when there's a band playing, spills over into the lobby). Once Petia is in the lobby - she and Rado have line of sight on each other.

Ooc:
Please feel free to meet and greet, and converse freely.

[Owain]
As Owain is reading, he dimly hears the card game a few tables away start to break up with some laughter. It looks like one of the players is folding before he loses his shirt. "No, no - I remember how this goes - you're not going to hustle me again. I've already got your kitchen duty on ship for the next month - I don't need to be doing your laundry too." A round of laughter follows, and someone walks past Owain's table to lean down to the woman sitting alone watching the fire. "Cap't I'm calling it a night - scream if you need me - otherwise see you in the morn."

The poker table meanwhile, is looking around - short a hand. "You, hey - dude" Someone waves a hand in Owain's direction. "We need a spare - you up for a round or two?"

[Merrick, Petia]
Merrick wanders into the Rabbit Hole on the tail of another visitor, a swarmoid whose holographic face is looking at the back of a rather beaten up slitheroid with some bemusement. His muse guides him expertly around the swarmoid to avoid impolitely walking through the personal space of the other morph. As he steps around the other (Petia), the slitheroid nodded to the clerk at the front desk and starts to head towards the halls to go to his room.

The slitheroid then pauses, and steps back into the lobby turning to look at the morph he almost bowled over. There's a momentary pause as he shakes his head at something, then approaches to speak to Petia. "... hey. Look, I'm sorry - I wasn't watching where I was going there. It's kinda been a rough day - are you ok? I didn't step on anything did I?"

[Xu]

Ooc:
Not sure where you're currently located in the hotel, but for convenience sake - let's go ahead and have you in the back of the bar? Let me know if you object.

Xu has found the bar, at least at some of the high-backed booths in the back to be an excellent place to relax and enjoy a drink while she reviews her current projects. From her position, she can see nearly every element in the bar - and hear the ongoing musical debate in the neighboring booth.

For the last few minutes she's been able to overhear snippets of music being played, rewound, and played with minor modifications as well as parts of the debate over the quality of the different versions. While the band may be speaking loudly, they are at least trying not to disturb with the music. They're also not that bad either, with the proper amount of polishing up they could be marketable.

Ooc:
One last player to set in place, and then I think we'll be ready to roll at full speed. Wink In the meantime - feel free to interact with any PCs, NPCs, or move to different locations, I will post accordingly.

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Re: ID-10-Terror: Claim Jumpers

Petia nods "Yes all of me is doing fine thank you. Though you seem to be worse for wear."

Peria takes a few steps in to make sure to be out of the way.

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The slitheroid nods to Petia, sliding to one side to let Merrick pass with a nod to him. "... rough day to say the least." He glances down at a scorch mark across one shoulder. "... I just wanted to make sure I hadn't accidentally hurt you. By any chance d'you know who runs security around here? I need to... let them know about something. It's been awhile since I was last here -"

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Petia thinks a moment "I just got here myself. Give me a moment. " Petia then checks the local Mesh for who to talk to about security.

I rolled 1d100, the result is 32 = 32.
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The local Mesh is pretty active, a constant buzz of open conversations, news feeds from inner and outer systems and the occasional open broadcast from the repeater station on the surface of the habitat.

In this case, a quick check with the station and you find listed contacts for various service issues on station. Head of security is listed as Heather Bairnes and there is an open chat channel to contact her or her team at. Your muse provides a sidebar notification: The Mesh also notes that she is an infomorph, but that the rest of the team is physical.

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IC:

"Sure," Owain says in a casual manner. "I'd be up for a friendly game, what're you playing?"

Standing slowly and unneededly stretching, Owain moves over to accept the offered seat at the table, once he's stowed his gear and brought it over with him. His Remade body moving with a casual grace to it.

"Guess I should ask what the stakes are, too." This last bit is sad with a wry grin upon his face.

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Chuck Carmichael waits patiently in the cramped bunkroom of the Navigator of Phobos, a mining processing ship that had spent the past 2 months flitting between smaller independent asteroid mining ships, buying ore in exchange for oxygen, food and other, ah, ameneties. It's a dull and slow ride, but it's dirt cheap and pretty anonymous.

About an hour passes while docking instructions ping back and forth between the station and the pilot while the lumbering ship gradually inches towards a docking rig. Eventually, after another interminable delay the passengers and miners are disgorged into the station to get up to whatever they can awat from the confines of the Navigator. According to the purser, the Navigator won't be docked long, but Chuck doesn't really care, it's not going his way anyway.

Not really sure what to do with himself, Chuck drifts out of the docks and propels himself in the vague direction the centre of the habitat. He sets his muse, Cortez, to finding him a ship that might be heading up the well while he looks for something to do.

Ooc:
aha, I have finally made it. Sorry about the delay, had a creative braincramp over the weekend

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Xu Yao relaxes in the bar. The anonymity of this back-water trading post is especially calming. Taking advantage of a decent wireless signal in the bar area she checks her social networks and is relieved to see her @-Rep start to grow. She must have made a good impression at the PR meetings.

As the music filters from a nearby booth Xu Yao listens to every note played and every word discussed. She decides they are good and makes a mental note. Deals can be done at the strangest times and in the strangest of places.....

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Re: ID-10-Terror: Claim Jumpers

Merrik nods to the slitheroid, "Do you need help with your friends? I know there is more than enough space for them on the station's systems, sleaves I don't know about."

He nods to the barkeeper and orders a hot earl grey tea, or at least something like it.

First is interfacing and the second roll is infosec, just mild probing not getting into too much trouble.
I rolled 1d100+60, 1d100+50, the result is .
I rolled 1d100+60, the result is 145 = 145.
I rolled 1d100+50, the result is 111 = 111.
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Re: ID-10-Terror: Claim Jumpers

Petia nods to herself as the answers come in.

Then answers the other Synth. "Heather Bairnes is head of security. Infomorph she's got a public channel."

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[Owain]
On looking up, the man who waves in Owain's direction is a shaded pattern of grey and green. Lithely built with a wicked grin displaying a good deal of humor, he is a bio-morph of some flavour with a custom skin shade. The other two at the table are also bio-morphs, both more 'normal' in appearance, female and male. The one in camo grins, speaking with a faintly British accent "M'name's Pete, we're playing a bit of poker - texas hold'em. This here's Schawna and Rooster -" He nodded to his companions respectively. "I've yet to convince any of them for a round of baccarat, or a round of strip."

Schawna leans over responding dryly to him - "That's because you don't know the rules to baccarat. You just think you do."

"Sorta like how you think you know the rules for 'women'." Rooster grins into his glass, finishing the drink. He stands, offering a hand to shake to Owain. "Nice t'meet you - we could use a fourth if y'up for it. We're playing for matchsticks -" He nodded to the small pile of bar matchsticks piled in the table.

"Mostly just for fun, muses off - no counting allowed." He grinned merrily before retaking his seat. Both Schawna and Rooster have more neutral accents, and are probably splicers. From the looks of the pile on the table - Rooster's winning, barely.

If Owain takes the empty seat he's dealt in for the first round readily enough as all three of the current players contribute to a healthy enough starting stack of matchbooks for his play. Within that first round, the chatter picks back up, as Schawna glances over to Owain:

"I've not seen you on our layovers here b'fore - new or passing through?"

[Chuck]

Ooc:
Braincramps are fully allowed. Wink

The habitat is definitely a small one - tight with relatively low G in much of the areas, though it is set to spin enough to give some amount of gravity towards the exterior. The walls here are stone, with regular kick off points left over from when the habitat was an active ore mine. So far, you've a higher density of signal repeaters than you're used to tacked to the ceilings of the walkways, so it's likely there are some interference problems in some areas of the habitat. There are also regularly posted maps at major intersections - not detailing the entirety of the habitat - but enough of it so you can probably get around to the public areas easily if you need to.

Heading towards the center of the habitat, gravity weakens considerably - to the point of nearly vanishing as you get towards the core. The very center of the habitat is a large hollowed out empty space. As you float into the center, you see - at a slight angle to yourself a great rod of glowing light from one side of the hollow to the other, surrounded by layers and layers of green growing life on the sides. The air here is humid, faintly misty, and distinctly warmer than other areas of the habitat that you've visited so far. The scent of green growing things and flowers fills the air - and you almost get bonked on the head by a ripe red tomato as you look around.

You also see clearly marked paths amongst the greenery marking openings to other areas of the habitat. Thankfully you're also moving in the same relativistic plane as the habitat - so while you can see the rotation of the hollow you can easily catch up with it to move from one opening to another. You sense movement overhead and see a slim woman dressed in sturdy looking work clothes and gloves flying through the hollow overhead. Her dark black braid trails behind her like a tail - "Come *back* here, you little -"

She doesn't seem to have spotted you yet, focusing on the errant tomato overhead.

[Xu]
Listening to the band, the debate escalates before one of the members speaks up, his voice gruff and deepened with cigarette smoke. He apparently has been quiet this entire time. "Enough. We should just ask someone which sounds better."

[Merrick, Petia]
The slitheroid nods, accepting the information. "Thank you, I hadn't yet started a search on it - I'm sorry. I forgot to introduce myself. My name is Jase." He turns to her executing a graceful bow of thanks, and then to Merrick as well.

"Thank you for the concern, sir, but I'd rather get all of us to a safe location before - " He paused, "Before resleeving, even as infomorphs - there's... some trouble back home. And I don't want to put them through that again if I can avoid it."

Even with the metallic features of his morph preventing an easy reading of his face he seems to have an excellent voice module - his tension and lingering unease showing clearly in the tones of speech.

Ooc:
Infosec rolls will come over PM later tonight.

[Radomorph]
You spot your contact (Petia), standing on the edge of the bar in conversation with a tall slitheroid - who even from this distance seems to bear marks of a recent firefight. Another fellow, also seems to have joined their conversation focusing his attention on the slitheroid.

Ooc:
I will be picking up speed shortly, now that we have everyone in place.

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Merrick nods asking, "So there are no other survivors or salvage operations we need to worry about? Looked like you came in on part of a larger ship?"

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Petia sits back and lists obviously the other synth has quiet a story to tell.

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IC:

"Friendly games are the best kind," says Owain with a smile as he sits down to play the game. Owain makes sure to bring his own matchsticks, as his own wagers for the game. "While I enjoy using my muse for a lot, I tend not to worry about it for gambling."

After getting a feel for things, Owain answers the chatter from Schawna, "Passing through fits as good a description as any. I freelance, mostly exploration and scientifics...some archaeology."

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Chuck leans back gracefully and pushes the tomato back towards her, gently countering the momentum of his arm by bracing one foot against a bulkhead. He's rather enjoying the drifting semi-weightlessness of the hab against the full on stomach churning zero G of the spaceship. He waves to the woman as the tomato floats back towards her, internally on tenterhooks to see how she reacts to his morph.

Some people on the remote habs won't even recognise a Futura he thinks to himself, rather hoping that wishing will make it so.

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Looks over the people in the bar as he sips his tea.

History 35
I rolled 1d100, the result is 74 = 74.
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Ooc:
I'm going to pick up to a roughly M,W,F schedule starting this week. If you're running late or needing extra time on a round, let me know

[Merrick and Petria][Rabbit Hole, Lobby]

Quote:
Merrick nods asking, "So there are no other survivors or salvage operations we need to worry about? Looked like you came in on part of a larger ship?"

Jase paused, his head tilting slightly at Merrick, he then laughed - the hint of bitter surprise clear. "... salvage ops... ha!" He shook his head. "... I came in on one of the thrusters off t'old habitat I was at. I'm it for survivors -"

"Most I think we've got to worry about is if I was followed back here. Then - maybe we've got something to worry about..."

There was another pause, "But I think Security has an idea of what's going on now. So - we'll see."

[Owain][Rabbit Hole, Bar]

Quote:
After getting a feel for things, Owain answers the chatter from Schawna, "Passing through fits as good a description as any. I freelance, mostly exploration and scientifics...some archaeology."

Schawna nods to that and those at the table seem to have accepted the slightly off looks of the new player fairly well. "We're coming in from outer system for a bit of a vacation. I saw a lot of folks doing the same out that way, usually a pretty nice bunch of folks. We usually try to run them some goodies on our trips back."

Rooster smiled at the description. "Most of our work out system is old fashioned trade - with a bit of research or passenger transport as the case may be."

[Chuck][I.T, Center]

Quote:
He waves to the woman as the tomato floats back towards her, internally on tenterhooks to see how she reacts to his morph.

The woman tucks in, snagging her hat off her head and holding it out to catch the tomato gently before pulling it to herself. "Gotcha - and for *that* you are so going into spaghetti to- " She looked up, pausing on seeing Chuck - eyes widened for a moment "...oh!"

"Um, hi!"

The woman floated past overhead following her previous trajectory before swishing her hat in the air to correct her momentum and catch hold of one of the straps on the bulkhead as a stable spot to speak to him. "Wow. Hi - didn't see you before, I'm sorry - did you almost get -"

She scrubbed a grimy hand on her overalls before holding it out to shake. "Liz - nice to meet you. I don't get a lot of folks wandering to the center here unless everything's blooming."

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Re: ID-10-Terror: Claim Jumpers

Ooc:
Wendsday check-in, will check for new posts on Fri.

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Re: ID-10-Terror: Claim Jumpers

Petia thinks a moment "Followed back? Some machine or something attack?"

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Chuck shakes the proffered hand, a smile on his face. Spacers are so much mroe relaxed about things than uptight bighabbers. He's even feeling good enough that he manages to shush the voices for a few seconds.

"Hi, I'm Chuck, just drifted in on a mining barge. I'm guessing you live here? You seem pretty practised at hunting down rogue fruit?"

The last is said with a shy smile of someone making a not terribly funny joke and hoping the other won't mind.

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Re: ID-10-Terror: Claim Jumpers

[Merrick, Petia][The Rabbit Hole, Bar]

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Petia thinks a moment "Followed back? Some machine or something attack?"

Jase shifted, glancing around for a moment before nodding to the bar to take position at a table there. "If you're really wanting to know - let's get out the main thoroughfare, at least, ok?" He nodded to Merrick once he had shifted the chair at his own spot at the table out of the way, taking a 'seat' was really more of a courtesy to the aging bio-morph of the conversation than anything else.

"... followed back. I've a fork appraising the head of ops here on the matter. But... "

Jase nodded to the bartender as she approached. "It's on me whatever they'd like."

Once any orders we placed, he continued. "Followed. Yes. I really hope not. Uh - see. Um. I visit home about once a year or so on vacation from my normal job. I do a bit of maintenance around the place, y'know - move anything that the folks don't have the strength to do, bring in supplies, clean the gutters. The usual."

"So - today was supposed to be a normal day, y'know? Head out to one of the mining sites - haul some rail so they can get ore in over the next year. Next thing I know I've got static over the radio and I'm seeing light flashing on the surface..."

Jase paused, then shook his head - quiet for a moment as memory took over for a second. "Look - long story short - my family's place got attacked. I'm not sure who did it - but they spaced my folks, hooked a line up to our rock and a few other rocks nearby and headed Inner system."

He nodded to Merrick. "The rocket was one of the ones I was repairing. Figured it'd at least get me here where I could make some headway on finding out who the hell hit the place."

[Owain][The Rabbit Hole, Bar]
Pete leans in, "So, tell me - what sort of a project are you currently working on? Most folks what follow our line of work have something they're researching themselves. What's yours?"

[Rado][The Rabbit Hole, Bar]
You see your contact (Petia) enter the bar still talking to the same individuals she had been speaking to in the lobby.

[Xu][The Rabbit Hole, Bar]
You can hear the sounds of movement in the booth behind you, as at least one of the band members is getting up. "I'll see who's here to ask - ok? Just - please - don't play the thing on loop yet *again*."

[Chuck][I.T. Center]

Quote:

"Hi, I'm Chuck, just drifted in on a mining barge. I'm guessing you live here? You seem pretty practised at hunting down rogue fruit?" The last is said with a shy smile of someone making a not terribly funny joke and hoping the other won't mind.

Liz smiled. "Tomatoes like to go roaming is all. It's much worse if the black berries go rogue. They get everywhere. It's a lot of trouble but it's worth it for the good food. I run the Arboretum." She nodded to the rest of the hollow. "The hab leads are pretty nice about it - food and oxygen recycling for a bit of space, light and water."

She looked up at Chuck. "So - just swinging though? Have you gotten yourself much of a place to stay yet or are you already set to head back out?"

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Re: ID-10-Terror: Claim Jumpers

Ooc:
Busy week or have I lost you guys? Wink

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OOC:

I'm here, it's just been a heckuva couple of weeks and I'm sorry about that. Between full-time college and picking up my second job, life just unexpectedly busy.

I'll get my priorities in order, though, so that it won't impact things here, either that or I withdraw and apologize for wasting your time. I should be okay, though.

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[Owain][The Rabbit Hole, Bar]

"I sorta like to know what produced what," says Owain fairly simply, after checking his cards and figuring out how far they'll take him. "What reactants led to a product, who came before what and why."

With a slight shrug, Owain adds, "I sorta like riding the wave to the truth, sloughing off the presumption of knowing...think discovery through self-imposed ignorance...as you can't learn much if you think you already know it, right?"

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Ooc:
That's perfectly ok by me, I'll gladly ghost characters temporarily if real life tries to eat a player, so don't feel bad if you need to take time. I was just worried I'd lost everybody in the slower pace. Wink

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Re: ID-10-Terror: Claim Jumpers

OOC: Nah, I'll usually say something if I've got to drop and I tend to prefer slower paced games, as they suffer a bit less when issues arise.

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Re: ID-10-Terror: Claim Jumpers

OOC: been really busy this week is all. Also waiting for others to post some instead of just pushing forward.

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Re: ID-10-Terror: Claim Jumpers

Merrik looks over the slitheroid grimly and nods, "Can you give me any details about where your folks where and any more solid vectors on where they were heading? I may be able to at least get some eyes on them, get your story out further down the line. I'm afraid it might not do too much with various authorities willing to look the other way but perhaps we can arrange some justice yet, or at least warn others to look out."

He pauses thinking over ways to get what might need to be done, done; scanning degrees, extrapolating courses, figuring out where the rocks are bound and who might be buying them would be a major help in fingering who did it, and if nothing else putting a black mark on their rep. "More than half of justice is memory." he mutters mostly to himself.

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Gerzel wrote:
Merrik looks over the slitheroid grimly and nods, "Can you give me any details about where your folks where and any more solid vectors on where they were heading? I may be able to at least get some eyes on them, get your story out further down the line. I'm afraid it might not do too much with various authorities willing to look the other way but perhaps we can arrange some justice yet, or at least warn others to look out."

"More than half of justice is memory." he mutters mostly to himself.

Jase looked at Merrick for a moment, the slitheroid's head tilting to one side in an expression of quizzical bemusement. "I've given all of that information to the security head for this hab alr - I'm sorry... do you have a rank here that I'm not aware of?"

Jase leaned in, eyes coming closer to the engineer as he mutters, and there was a faint whir of gears as eyes focused more closely on the man's face. "I could use some help yes - I know this hab, most of the habs in the Belt really - don't come with their own enforcement. But from the sounds of it, you're suggesting arranging a posse. What did you have in mind?"

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Merrick looks back and smiles, "No rank. Anarchists did away with most of that beltwise and beyond. Out here we gotta arrange our own justice, and to be just we gotta keep our facts strait."

He sits back and sips his tea, "Other than that I'm a nosy old man who likes to help and solve problems."

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Re: ID-10-Terror: Claim Jumpers

Ooc:
Picking back u, I'm going to keep posting a little slow for the next week to give folks a chance to get their footing again with real life.

[Merrick,Petia][The Rabbit Hole, Bar]

Jase laughed "Nosy old man... my favorite kind, I'll grant you that."

He shook his head "I've got coordinates, that's not much of a problem. M'folks swung by here pretty routinely to pick up su-" As he spot the lights in the bar flickered, and Jase glanced up in mild surprise, the focuses in his eyes narrowing down on the lights for a moment. They steadied out though, not repeating the flicker and he nodded to himself before finishing his sentence.

"Ah - yeah - they picked up supplies pretty routinely from here. So I know the path back pretty handily."

Ooc:
And I am *terribly* sorry Robert- after poking to see if you were alive I completely missed your post! *wipes the egg of her face*

[Owain][The Rabbit Hole, Bar]

Quote:
"I sorta like to know what produced what," says Owain fairly simply, after checking his cards and figuring out how far they'll take him. "What reactants led to a product, who came before what and why."

With a slight shrug, Owain adds, "I sorta like riding the wave to the truth, sloughing off the presumption of knowing...think discovery through self-imposed ignorance...as you can't learn much if you think you already know it, right?"


Rooster nodded. "Y'got a point there - it's sort of a deal I can get behind m's-" Rooster's voice trailed off as the lights overhead flickered for a moment then came back on. "...myself. Huh. Is that normal round here?"

[Chuck][I.T. Center]
Liz snagged one of the handholds nearby to keep from floating off, bundling the tomato into her hat to keep it from wandering as she waited for an answer. Her braid floated behind her like a tail.

As she caught hold of the strap there was an odd, almost 'hiccup' like sound, and the various tunnels leading into the center here flickered dark then re-lit. The central lights over the garden didn't darken even briefly though. Liz looked down the hallway he had come from. "Huh - that's odd."

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Re: ID-10-Terror: Claim Jumpers

Petia sits back listening thinking.. 'Sure this guy's got a sob story and all and it sucks but it sounds like they need to send some combat folks or something out that way not an information broker.'

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Re: ID-10-Terror: Claim Jumpers

bastlynn wrote:

She looked up at Chuck. "So - just swinging though? Have you gotten yourself much of a place to stay yet or are you already set to head back out?"

"Uh, no, not really. I guess I'm heading upwell past Jupiter, but it's more long term than anything. You happen to know anywhere I can stay?"

He's aware that he's reaching a little, and not even very subtlely, but it's worth taking a few risks now and then. He tries a winning smile to ingratiate himself

"I left my Will work for food and oh two sign back on the..."

He's interrupted by the flickering of the lights and concern writes itself across his face. Odd on a mining barge can mean a long slow drift into eternity if you're not careful.

"Odd? Bad odd or really bad odd?"

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[Owain][The Rabbit Hole, Bar]

A quizzical look forms upon Owain's face, first when the flicker occurs and then deepening when Rooster asks his question.

"No, I'd say it's not..."

Owain looks around slowly, trying to see if anything stands out, including anyone who looks like they're getting info or a call on what's going on.

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[Merrik][Rabbit Hole Bar]

Merrik blinks in surprise at the flickering lights and adds a mental command to check on the open service threads to see what could be going on to cause that.

Interfacing:60 on the local network to see what could be going on.
I rolled 1d100, the result is 56 = 56.
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[Owain][Rabbit Hole Bar]
Rooster and the rest of your poker companions have a similar look of confusion on their faces. And are glancing towards the bar for some reaction from the locals.

The bartender has paused mid pour, then finished the pour and puts the glass out on the bar. "Sorry abut that folks - if you've not already checked the net, minor generator issue - nothing to worry about."

[Petia and Merrick][Rabbit Hole Bar]
Merrik finds the local mesh is currently lit up with open connections to the service threads, he isn't the only one checking to see what's going on. Usually the local infomorphs keep regular tabs but the traffic is causing some response lag - so it looks like the flicker was probably habitat wide. The current automated service status last past posted by rene: Hiccup in a generator, caused a power drop which caused a frequency drop feeding into a controller hence - flicker city. We're looking for root cause right now, but don't expect further issues. Will update once we get more.

[Chuck][I.T.Center]

Quote:
"Odd? Bad odd or really bad odd?"

Liz frowned a little. "... odd odd. Really bad odd would be if it flickers again and t'mesh has nothing to say on the matter." She pauses minutely then nods, "... net says it's just a generator skipping. We've got plenty of those so nothing big."

She shrugs, "Mind if we walk while we talk? I have tomatos to deliver and all..." She zipped the bag at her hip after tucking the free-floating tomato in.

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Re: ID-10-Terror: Claim Jumpers

[Merrik][Rabbit Hole Bar]
Merrik narrows his eyes at the flickering, this station should have better backup systems than that especially as the flicker seems to be station-wide and not just bad connection to the bar. Out in space utilities are life and their smooth operatoin and maintainance is Godlyness. The Lord provides on Earth, in the Heavens you have to fend for yourself.

He looks at his companions and smiles, "One sec, lemme check something." and goes a bit deeper into his headware poking around the feeds to try and read between the lines to see what's going on.

[Oops]: Hardware: Industrial skill is 60. dang it seems I missed.

Hardware: Industrial, active skill, roll. The industrial speciality of hardware includes habitats, at least that's how I read it and that habitats were not a separate skill. If you need another interfacing roll or anything else let me know. Habitats
I rolled 1d100, the result is 69 = 69.
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