This was sort of hinted at in parts of the book so it's not original but...
I have a few buddies who're thinking about playing EP as an off-game (from our regular DnD game). Was thinking about an introductory session (just two of them) where they pick archetypes and are egocast into simple robotic bodies in a far off mining colony on a mission for Firewall.
It think it'll be simplier and a good intro because...
1. You start off like they do in Lack with the "adjusting to a new body" (good intro to the setting).
2. While you don't get to play the character as-is (cause the morph is different and you don't have gear) it's also a lot simplier; everyone has the same, simple body and no gear. So no obsessing about what scads of different implants, morph traits, etc do.
3. If you die, or whatever, you don't lose your starting morph.
Any thoughts (good, bad, how it can be improved, etc...?)
Obviously, some character-types will adjust better to the resleeve than others (psi have some penalties, etc). Are there any sample characters from the book that would be totally ruined by it?



Sounds like a really good startup session to me.
Half the reason I'm starting my PbP up without agents-as-PCs is to develop for a GM to have an intro game without that default setting in place. Personally, I kinda hope once I get this thing written out that I can include it on the wiki as a free adventure PDF.
It also gets the idea into the players heads pretty quickly that the morph is merely equipment. It's something I know a number of players would have a hard hard hard time adjusting to.
Samples that may be affected - infomorphs and swarms, are very tied up both mechanically and conceptually with the sort of morph that they have. The player picked that morph for a *reason*, so you want to make sure you know what that was and if this scenario would negate it.