Backgrounds

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Backgrounds

From Eclipse Phase Core Book

Drifter

Advantages: +10 Navigation skill, +20 Pilot: Spacecraft skill, +10 Networking: [Field] skill of your choice
Disadvantages: None
Common Morphs: All, especially Bouncers and Hibernoids

Fall Evacuee

Advantages: +10 Pilot: Groundcraft skill, +10 Networking: [Field] skill of your choice, +1 Moxie
Disadvantages: Only 2,500 Starting Credit (can still buy credit with CP)
Common Morphs: Flats, Splicers

Hyperelite

Advantages: +10 Protocol skill, +10,000 Credit, +20 Networking: Hypercorps skill
Disadvantages: May not start with flat, splicer, or any pod, uplift, or synthetic morphs
Common Morphs: Exalts, Sylphs

Infolife

Advantages: +30 Interfacing skill, Computer skills (Infosec, Interfacing, Programming, Research) bought with Customization Points are half price
Disadvantages: Real World Naiveté trait, Social Stigma (AGI) trait, may not purchase Psi trait, Social skills bought with Customization Points are double price
Common Morphs: Infomorphs, synthetic morphs

Isolate

Advantages: +20 to two skills of your choice
Disadvantages: –10 starting Rep
Common Morphs: All

Lost

Advantages: +20 to two Knowledge skills of your choice, Psi trait
Disadvantages: Mental Disorder (choose two) trait, Social Stigma (Lost) trait, must start with Futura morph
Common Morphs: Futuras

Lunar Colonist

Advantages: +10 Pilot: Groundcraft skill, +10 to one Technical, Academic: [Field], or Profession: [Field] skill of your choice, +20 Networking: Hypercorps skill
Disadvantages: None
Common Morphs: Flats, Splicers

Martian

Advantages: +10 Pilot: Groundcraft skill, +10 to one Technical, Academic: [Field], or Profession: [Field] skill of your choice, +20 Networking: Hypercorps skill
Disadvantages: None
Common Morphs: Flats, Splicers, and Rusters

Original Space Colonist

Advantages: +10 Pilot: Spacecraft or Freefall skill, +10 to a Technical, Academic: [Field], or Profession: [Field] skill of your choice, +20 to a Networking: [Field] skill of your choice
Disadvantages: None
Common Morphs: All. Use of exotic morphs is common.

Re-Instantiated

Advantages: +10 Pilot: Groundcraft skill, +10 to a Networking: [Field] skill of your choice, +2 Moxie
Disadvantages: Edited Memories trait, 0 Starting Credit (can still buy credit with CP)
Common Morphs: Cases, Infomorphs, Synths

Scumborn

Advantages: +10 Persuasion or Deception skill, +10 Scrounging skill, +20 Networking: Autonomists skill
Disadvantages: None
Common Morphs: All, especially Bouncers

Uplift

Advantages: +10 Fray skill, +10 Perception skill, +20 to two Knowledge skills of your choice
Disadvantages: Must choose an uplift morph to start
Common Morphs: Neo-Avian, Neo-Hominid, Octomorph

Additional Backgrounds

All information included in the System Reference Docs are under CC license, in accordance with the Eclipse Phase license. The resources found here are provided for easy online reference and character creation.

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