Neo-Dolphin

Genetically speaking dolphins were probably the easiest to uplift compared to the others, but because of there large size, long maturation time and the large aquatic required to raise them it took until the Habitation of Europa and its icy subglacial sea that work on uplifting dolphins got underway. With the knowledge gained from bring the other uplifts to sentience and the dolphins naturally superb genetics it took Aquagenetics a single generation to uplift dolphins and only a few months later the biomods to allow them to live in the frigid europan oceans cut off from the surface. The dolphins were given gills to allow the to survive with out access to the surface to breath an their two front finds now have digits that allow them to manipulate objects a grab things though they are still not as dexterous as a human morph's arm. While many Neo-doplphins still inhabit there orginal morph a large number blank neo-dolphin morphs have started to produced to meet the demand on Europa. Though oer 95% of all neo-dolphin morphs are on Europa there are several all aquatic Habitats that have started to adopt the morph and there are a few eccentrics swimming in the martian rivers with this morph

Implants: 
Basic Biomods, Basic Mesh Inserts, Gills, Cortical Stack, Clean Metabolism, Circadian Regulation, Echolocation, Temperature Tolerance

Aptitude Maximum: 
30
Durability: 
40
Wound Threshold: 
8
Advantages: 
Swimming (8/40), Limber (1), +5 to two aptitudes of the player's choice
Disadvantages: 
No land movement
CP Cost: 
55
Credit Cost: 
Expensive (40,000)

Glossary

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