Skills

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Skills

Aptitudes

Cognition (COG)

Your aptitude for problemsolving, logical analysis, and understanding. It also includes memory and recall.

Coordination (COO)

Your skill at integrating the actions of different parts of your morph to produce smooth, successful movements. It includes manual dexterity, fine motor control, nimbleness, and balance.

Intuition (INT)

Your skill at following your gut instincts and evaluating on the fly. It includes physical awareness, cleverness, and cunning.

Reflexes (REF)

Your skill at acting quickly. This encompasses your reaction time, your gut-level response, and your ability to think fast.

Savvy (SAV)

Your mental adaptability, social intuition, and proficiency for interacting with others. It includes social awareness and manipulation.

Somatics (SOM)

Your skill at pushing your morph to the best of its physical ability, including the fundamental utilization of the morph’s strength, endurance, and sustained positioning and motion.

Willpower (WIL)

Your skill for self-control, your ability to command your own destiny.

From Eclipse Phase Core Book

Academics:[Field]

Aptitude: COG
Category: Knowledge

Animal Handling

Aptitude: SAV
Category: Active, Social

Art: [Field]

Aptitude: INT
Category: Knowledge

Beam Weapons

Aptitude: COO
Category: Active, Combat

Blades

Aptitude: SOM
Category: Active, Combat

Climbing

Aptitude: SOM
Category: Active, Physical

Clubs

Aptitude: SOM
Category: Active, Combat

Control

Aptitude: WIL (no defaulting)
Category: Active, Mental, Psi

Deception

Aptitude: SAV
Category: Active, Social

Demolitions

Aptitude: COG (no defaulting)
Category: Active, Technical

Disguise

Aptitude: INT
Category: Active, Physical

Exotic Melee Weapon: [Field]

Aptitude: SOM
Category: Active, Combat

Exotic Ranged Weapon: [Field]

Aptitude: COO
Category: Active, Combat

Flight

Aptitude: SOM
Category: Active, Physical

Fray

Aptitude: REF
Category: Active, Combat

Free Fall

Aptitude: REF
Category: Active, Physical

Freerunning

Aptitude: SOM
Category: Active, Physical

Gunnery

Aptitude: INT
Category: Active, Combat

Hardware: [Field]

Aptitude: COG
Category: Active, Technical

Impersonation

Aptitude: SAV
Category: Active, Social

Infiltration

Aptitude: COO
Category: Active, Physical

Infosec

Aptitude: COG (no defaulting)
Category: Active, Technical

Interest: [Field]

Aptitude: COG
Category: Knowledge

Interfacing

Aptitude: COG
Category: Active, Technical

Intimidation

Aptitude: SAV
Category: Active, Social

Investigation

Aptitude: INT
Category: Active, Mental

Kinesics

Aptitude: SAV
Category: Active, Social

Kinetic Weapons

Aptitude: COO
Category: Active, Combat

Language:[Field]

Aptitude: INT
Category: Knowledge

Medicine:[Field]

Aptitude: COG
Category: Active, Technical

Navigation

Aptitude: INT
Category: Active, Mental

Networking: [Field]

Aptitude: SAV
Category: Active, Social

Palming

Aptitude: COO
Category: Active, Physical

Perception

Aptitude: INT
Category: Active, Mental

Persuasion

Aptitude: SAV
Category: Active, Social

Pilot: [Field]

Aptitude: REF
Category: Active, Vehicle

Profession: [Field]

Aptitude: COG
Category: Knowledge

Programming

Aptitude: COG (no defaulting)
Category: Active, Technical

Protocol

Aptitude: SAV
Category: Active, Social

Psi Assault

Aptitude: WIL (no defaulting)
Category: Active, Mental, Psi

Psychosurgery

Aptitude: INT
Category: Active, Technical

Research

Aptitude: COG
Category: Active, Technical

Scrounging

Aptitude: INT
Category: Active, Mental

Seeker Weapons

Aptitude: COO
Category: Active, Combat

Sense

Aptitude: INT (no defaulting)
Category: Active, Mental, Psi

Spray Weapons

Aptitude: COO
Category: Active, Combat

Swimming

Aptitude: SOM
Category: Active, Physical

Throwing Weapons

Aptitude: COO
Category: Active, Combat

Unarmed Combat

Aptitude: SOM
Category: Active, Combat

Additional Skills

All information included in the System Reference Docs are under CC license, in accordance with the Eclipse Phase license. The resources found here are provided for easy online reference and character creation.

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