Contents
-
Skills
- Aptitudes
-
From Eclipse Phase Core Book
- Academics:[Field]
- Animal Handling
- Art: [Field]
- Beam Weapons
- Blades
- Climbing
- Clubs
- Control
- Deception
- Demolitions
- Disguise
- Exotic Melee Weapon: [Field]
- Exotic Ranged Weapon: [Field]
- Flight
- Fray
- Free Fall
- Freerunning
- Gunnery
- Hardware: [Field]
- Impersonation
- Infiltration
- Infosec
- Interest: [Field]
- Interfacing
- Intimidation
- Investigation
- Kinesics
- Kinetic Weapons
- Language:[Field]
- Medicine:[Field]
- Navigation
- Networking: [Field]
- Palming
- Perception
- Persuasion
- Pilot: [Field]
- Profession: [Field]
- Programming
- Protocol
- Psi Assault
- Psychosurgery
- Research
- Scrounging
- Seeker Weapons
- Sense
- Spray Weapons
- Swimming
- Throwing Weapons
- Unarmed Combat
- Additional Skills
Skills
Aptitudes
Cognition (COG)
Your aptitude for problemsolving, logical analysis, and understanding. It also includes memory and recall.
Coordination (COO)
Your skill at integrating the actions of different parts of your morph to produce smooth, successful movements. It includes manual dexterity, fine motor control, nimbleness, and balance.
Intuition (INT)
Your skill at following your gut instincts and evaluating on the fly. It includes physical awareness, cleverness, and cunning.
Reflexes (REF)
Your skill at acting quickly. This encompasses your reaction time, your gut-level response, and your ability to think fast.
Savvy (SAV)
Your mental adaptability, social intuition, and proficiency for interacting with others. It includes social awareness and manipulation.
Somatics (SOM)
Your skill at pushing your morph to the best of its physical ability, including the fundamental utilization of the morph’s strength, endurance, and sustained positioning and motion.
Willpower (WIL)
Your skill for self-control, your ability to command your own destiny.
From Eclipse Phase Core Book
Academics:[Field]
Aptitude: COG
Category: Knowledge
Animal Handling
Aptitude: SAV
Category: Active, Social
Art: [Field]
Aptitude: INT
Category: Knowledge
Beam Weapons
Aptitude: COO
Category: Active, Combat
Blades
Aptitude: SOM
Category: Active, Combat
Climbing
Aptitude: SOM
Category: Active, Physical
Clubs
Aptitude: SOM
Category: Active, Combat
Control
Aptitude: WIL (no defaulting)
Category: Active, Mental, Psi
Deception
Aptitude: SAV
Category: Active, Social
Demolitions
Aptitude: COG (no defaulting)
Category: Active, Technical
Disguise
Aptitude: INT
Category: Active, Physical
Exotic Melee Weapon: [Field]
Aptitude: SOM
Category: Active, Combat
Exotic Ranged Weapon: [Field]
Aptitude: COO
Category: Active, Combat
Flight
Aptitude: SOM
Category: Active, Physical
Fray
Aptitude: REF
Category: Active, Combat
Free Fall
Aptitude: REF
Category: Active, Physical
Freerunning
Aptitude: SOM
Category: Active, Physical
Gunnery
Aptitude: INT
Category: Active, Combat
Hardware: [Field]
Aptitude: COG
Category: Active, Technical
Impersonation
Aptitude: SAV
Category: Active, Social
Infiltration
Aptitude: COO
Category: Active, Physical
Infosec
Aptitude: COG (no defaulting)
Category: Active, Technical
Interest: [Field]
Aptitude: COG
Category: Knowledge
Interfacing
Aptitude: COG
Category: Active, Technical
Intimidation
Aptitude: SAV
Category: Active, Social
Investigation
Aptitude: INT
Category: Active, Mental
Kinesics
Aptitude: SAV
Category: Active, Social
Kinetic Weapons
Aptitude: COO
Category: Active, Combat
Language:[Field]
Aptitude: INT
Category: Knowledge
Medicine:[Field]
Aptitude: COG
Category: Active, Technical
Navigation
Aptitude: INT
Category: Active, Mental
Networking: [Field]
Aptitude: SAV
Category: Active, Social
Palming
Aptitude: COO
Category: Active, Physical
Perception
Aptitude: INT
Category: Active, Mental
Persuasion
Aptitude: SAV
Category: Active, Social
Pilot: [Field]
Aptitude: REF
Category: Active, Vehicle
Profession: [Field]
Aptitude: COG
Category: Knowledge
Programming
Aptitude: COG (no defaulting)
Category: Active, Technical
Protocol
Aptitude: SAV
Category: Active, Social
Psi Assault
Aptitude: WIL (no defaulting)
Category: Active, Mental, Psi
Psychosurgery
Aptitude: INT
Category: Active, Technical
Research
Aptitude: COG
Category: Active, Technical
Scrounging
Aptitude: INT
Category: Active, Mental
Seeker Weapons
Aptitude: COO
Category: Active, Combat
Sense
Aptitude: INT (no defaulting)
Category: Active, Mental, Psi
Spray Weapons
Aptitude: COO
Category: Active, Combat
Swimming
Aptitude: SOM
Category: Active, Physical
Throwing Weapons
Aptitude: COO
Category: Active, Combat
Unarmed Combat
Aptitude: SOM
Category: Active, Combat
Additional Skills
All information included in the System Reference Docs are under CC license, in accordance with the Eclipse Phase license. The resources found here are provided for easy online reference and character creation.

