Combat Modifiers
General Modifiers
- Character using off-hand –20
- Character wounded/traumatized –10 per wound/trauma
- Character has superior position +20
- Touch-only attack +20
- Called shot –10
- Character wielding two-handed weapon with one hand –20
- Small target (child-sized) –10
- Very small target (mouse or insect) –30
- Large target (car sized) +10
- Very large target (side of a barn) +30
- Visibility impaired (minor: glare, light smoke, dim light) –10
- Visibility impaired (major: heavy smoke, dark) –20
- Blind attack –30
Melee Combat Modifiers
- Character has reach advantage +10
- Character charging or receiving a charge +20
Ranged Combat Modifiers (To Attacker)
- Attacker using smartlink or laser sight +10
- Attacker running –20
- Attacker in melee combat –30
- Attacker has reach advantage +10
- Defender prone and far (10+ meters) –10
- Defender hidden –60
- Aimed shot (quick) +10
- Aimed shot (complex) +30
- Sweeping fire with beam weapon +10 on second shot
- Multiple targets in same Action Phase –20 per additional target
- Indirect fire –30
- Cover
- Attacker behind cover –10
- Defender has minor cover –10
- Defender has moderate cover –20
- Defender has major cover –30
- Range
- Point-blank range (2 meters or less) +10
- Short range —0
- Medium range –10
- Long range –20
- Extreme range –30
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Glossary
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