Useful for vacworkers and sentinels infiltrating suspected exhuman enclaves, the exoglot morph has seen a limited run in the Jovian Trojans and several scum swarms. Adapted from the successful novacrab template and combined with common fly DNA, the exoglot is a hardy and adaptable morph well-suited for life in the outer system. A variety of additional modifications, both biological and cybernetic, have been observed in individuals adapted for specific duties. What follows is a more-or-less baseline exoglot model.
Implants: Basic Biomods, Basic Mesh Inserts, Carapace Armor, Cortical Stack, Cyberbrain, Enhanced Respiration, Enhanced Vision, Extra Limbs (2), Grip Pads, Mnemonic Augmentation, Oxygen Reserve, Puppet Sock, Temperature Tolerance, Vacuum Sealing
Aptitude Maximum: 30
Wound Threshold: 8
Advantages: Limber (1), +5 COG, +10 SOM, +5 to two other aptitudes of the player’s choice
Disadvantages: Social Stigma (Exoglot)
CP Cost: 65